Last First Snow
“This was easier before. Gods try to smite you, and you smite them first. Armies of light against armies of darkness. Craftsmen advancing the cause of knowledge and freedom and humanity against ignorance and oppression.”
Fourth book in the Craft Sequence, though first chronologically.
Featuring glorious backstory, a smite-happy skeletal sorceror, a grassroots uprising against economic overlords, Elayne Kevarian in all her glory, a happy family about to be torn asunder, bloodthirsty gods, allegories for real life police killings, a general feeling of dread (and did I mention Elayne Kevarian?) book in the Craft Sequence, though third chronologically.
Hidden Schools articles about Last First Snow
Wicked Problems has so many characters meeting up, hooking up, fighting (...up?) that we need an update to the character connections post - so here's even more ways characters know each other.
We know that the Craft Sequence has a weird chronology, but what is the actual timeline across the series? How old are characters during different novels.
We’ve worked it out from references in the books – and updated it with new information.
It’s a truth universally acknowledged, that the order of books in the Craft Sequence is confusing. The author himself has said as much.
But have no fear, intrepid reader – we have pulled together NINE different reading orders for you to choose from.
A nerdy deep dive into demographics of POV characters in the Craft Sequence.
With 44 POV characters across 8 books, who has the most narrative page-time in the Craft Sequence so far? Who are the ‘main’ characters, and what does that mean for the story?
Need a reminder of the plot of the Craft Sequence before reading Wicked Problems? You’re in luck - the first seven books all summarised neatly here.
Everything you need to remember from LAST FIRST SNOW before reading WICKED PROBLEMS. Characters, plots, and the importance of the book for the rest of the series.
The Craft Sequence is a sprawling series with characters showing up in different narratives and meeting all sorts of characters. This somewhat crazy article tracks the connections between the main characters in a conspiracy theory style wall.
We’ve looked at almost every reference to dragons in the Craft Sequence, so now we’re bringing out the big guns - figuratively and literally. Read on to see how dragons act as magical jumbo jets and also corpse WMDs - yes, literally.
In honour of Tor Books’s 5th annual Dragon Week, here’s an unplanned article about EVERY SINGLE dragon reference in the series. Part 1, because it turns out there’s way more than I thought. YOU’RE WELCOME.
In Quechal mythology, the skazzerai are demonic spiders at the end of the universe spinning webs between the stars. We have evidence they’ve visited the world of Craft before ‘to eat’ - and it looks like they’re going to play a part in the CRAFT WARS endgame. So, what’s the deal with the space spiders?
Shaping reality and underpinning all magic in the Craft Sequence are words and belief. We take a deep dive into how this works in the Craft Sequence with examples from across the series.
The OFFICIAL Craft Sequence timeline, translated from the German timeline in the cover of Drei Viertel Tod.
Elayne Kevarian, Temoc Almotil, and the King in Red are the three most powerful characters we’ve seen in the Craft Sequence so far. A Craftswoman, the final Eagle Knight, and the Deathless King of Dresediel Lex shape the world and will do almost anything to win their battles.
Two books and one game are set in Dresediel Lex, a sprawling metropolis on the edge of the desert ruled by an overdramatic skeleton who cast down gods.
Summary of Last First Snow
Forty years after the God Wars, the city of Dresediel Lex bears the scars of liberation-especially in the Skittersill, a poor district still bound by the fallen gods’ decaying edicts. As long as the gods’ wards last, they strangle development; when they fail, demons will be leased upon the city.
The King in Red hires Elayne Kevarian of the Craft firm Kelethres, Albrecht, and Ao to fix the wards, both to protect the city from certain doom and to lay a new foundation for prosperity. But the Skittersill’s people have their own ideas about progress. A protest rises against Elayne’s work, led by Temoc, a warrior-priest turned community organizer who wants to build a peaceful future for his city, his wife, and his young son.
As Elayne drags Temoc and the King in Red to the bargaining table, old wounds reopen, old gods stir in their graves, ancient grudges break to new mutiny, and profiteers circle in the desert sky. Elayne and Temoc must fight conspiracy, dark magic, and their own demons to save the peace - or failing that, to save as many people as they can.
Craftsfolk are necromancer-lawyers, and as such a significant part of how they perform magic is via a strong argument, and asserting their truth onto reality. This essay looks at the magical components of a Craft argument.